2 months ago

Thoughts?


Let me explain my thought process here.

Variables are already confusing as-is if you're not using the addon to split them into separate categories. However, with that in mind I cannot simply add a category for each new variable type I may want to add.

This would consolidate all variable types into a single category, with a single "Variable" modal.

This would give me room to add another variable type later on if need be.



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I'm gonna work on this again from the ground up. It's such a simple concept for a game at its core and too much work went into the assets years ago for it to be scrapped entirely.

With what I know now, it should be really fun.

heres what im doing while not working on unsandboxed. the design is my own.

camera zoom is kinda working

💀

A build for a brand new extension for Unsandboxed is available for testing and feedback in the Discord server.

https://discord.gg/fS9Scxdx65

this is mental btw (Jetsy 2DX, a game I'm currently updating)

I'm flirting with the concept of minesweeper.

The two JSON extensions are available for testing in the Unsandboxed Discord Server.

I'll be releasing more, such as Clones Plus 2, when I can. Hopefully these'll make Unsandboxed a lot more... viable.

https://discord.gg/fS9Scxdx65

This is elite ball knowledge but does anyone remember when you could put sprites in front of variable monitors? I miss that.