Game
Hello, Neighbor! Descent Into Madness

5 months ago

THOUGHTS?


Things I've changed from the pre-alpha:

  1. Holes made for windows are wider to fit Alpha 1 & 2 windows in them.

  2. Textures made to look more like the recent builds with a little more color to make it shine.

  3. Most rooms have been rearranged to fit the houses materials (Object placement, not the rooms sizes or shapes).

    EDIT: This is not the final house, I am currently just experimenting. I may end up using the alpha one house considering that's the overall fan favorite house of the first game. I'll attach a poll to see which one you prefer

  12 votes Voting finished



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So, I have completely optimized the players skeleton. TinyBuild and DynamicPixels did a horrible job (sorry) on the skeletons for each mesh, which they fixed in HN2 since it uses the default UE4 skeleton instead of a custom one.

It's a feature, not a bug.

my second car in my life

Cut chase music added in. I made sure to crop it in Audacity so it loops perfectly.

PS: Sorry if it's loud

Hello neighbor

#digitalart #fanart

Third Floor recreation using brush tool.

Actual blueprint hell. This is all for footsteps and I am simplifying it based on the original code so I don't have to use multiple functions for this. Of course, it doesn't look "Simplified" though. I am also using Metasounds now instead of Sound Cues.

We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid

I don't think that counts as walking.