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3 years ago

Till Dawn Gameplay footage




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Hi everyone

So my logic is that most of the time will be spent running in the in game, so why add dash mechanic to get out of sticky situations.

That what I'm gonna add next after I finish the weapons

Hi everyone

Progress Update

So this week I will implement something that will make the gun have a reason for floating around on its own cause I cant fix those arms.

I will also implement the weapons and their different bullets.

Thats how quick an attack can start, so keep your eyes open.

If you like what you see, consider giving feedback would really help improve that game.

Last week at LVL UP EXPO, we celebrated great games made by Jolters including Baldi's Basics Plus by @BasicallyGames !

Buy it on Game Jolt: https://gamejolt.com/games/baldis-basics-plus/481026

Thanks to Razer for providing the laptops and peripherals!

Hi Everyone

So I added a Godot shader to the weapon to illustrate it being moved by a force a the player.

Drawing for the Interdimensional Beatdrop mod

HI everyone

This how the game looks at this stage...

Try it....Your feedback would really help

HI everyone

So I've started working on the games cover image.

Progress is slow but I ama get there..

check out Till Dawn

Quests inspired by @WhitethornGames ' Spray Paint Simulator entered your quest log!

Bring color to the world! Restore worn-out surfaces with a fresh coat of paint & watch them come back to life.

Play the free demo to get started: https://bit.ly/spraypaintsimdemo

HI everyone

I've added a particle effect when an enemy dies