Game
Whispers of the Abyss 深淵のささやき(Shin'en no sasayaki)

2 months ago

Today guys I am going to do a devlog about development and how to build your game with engines, sound design and music, and 3D platforming and designing.


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When you are working on a game and a dream project like me you want to start off with a small project and not a huge one. Here’s the rundown of dos and don’ts of gaming development. 1: “3D programming and engine design” The dream game is that you want to make and you’re like oh my gosh I can make this game but you need to learn about the basics of programming and 3D engine designing. The engines now a days are Unreal Engine 5 and Blender but also Godot which is for beginners but if you want to do something like a immersive experience than Unreal Engine 5 and Blender are your best choices but unfortunately there is one thing that we need to talk about. 2: “Blueprint and coding in engine”. Introducing 3D blueprint and coding! The reason why I am talking about this is because when you are working on something like Unreal Engine 5 and Blender you need to be careful with these two engines because blueprints and coding in engine development is your top priority and trust me it takes a long path of doing all of that stuff. Right after you get all of the blueprinting and coding done you are in the third step of gaming development. 3:”Sound design and music”. This is one of the most important aspects of gaming development because if you want to have a game where it is immersive and playable the next step is to put sound design and music into your game. That a way the players and developers create their music sound effects for their game if it is a horror game. The next one is really stressful because the fourth one in the list is the hardest part and that is. 4:”Hellish Development”. This is the reason why because when you are creating and working on your game unfortunately you may have some obstacles and problems in your way such as try to find a team, development problems when it is burning out, having a hard time on your game, and most importantly not to have the ability to work on a game with a team. And when it is stressful like that you should probably take breaks most of the time when you are making a game like this one. The fifth one is commentary and working on a game with your team. 5”Collaborations and team work”. This is the last one on the list because when you are working on a game with people and collaborating with them you can achieve this by working together.



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The video is going to be explaining about what my company is going to be and what type of horror games we are going to be doing with Unreal Engine 5 and Blender but also with Godot as well.

The company and my team will not be releasing the game on @GameJolt but we will release it on Steam ( only) but we will do podcasts and interviews here and on YouTube as well to talk about BTS, concept art, ectra.

The posters and trailers will reveal what the characters are going to look like and their animations as well to describe the character's personalities.

omagaaaDD gd 3d (EXPERIMENT VISUAL 5)

The game will also be inspired by Nightmares Ned a cancelled Disney channel tv series which is what I forgot to mention but now you know. The reason why I'm saying this is because there are going to be some references to the show.

Hello "WHISPERS OF THE ABYSS" fans! So right now I am doing concept art pencil drawings for the game and it's characters, environments, and monster designs. I am trying to find a 2nd director for the game and also a lead programmer as well.

WHISPERS OF THE ABYSS Chapter 2 script will be the longest because there is going to be a lot more talking and cussing and fighting in this one. And when that happens in a script like that you have to be prepared for that.

So sorry about me deleting the post scripts It's just I have been trying to write the script 2 times and it was not working out for me. Don't fret fans I will be showing you guys the script soon but maybe a script video soon.