Game
Whispers of the Abyss 深淵のささやき(Shin'en no sasayaki)

7 months ago

Today guys I am going to do a devlog about development and how to build your game with engines, sound design and music, and 3D platforming and designing.


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When you are working on a game and a dream project like me you want to start off with a small project and not a huge one. Here’s the rundown of dos and don’ts of gaming development. 1: “3D programming and engine design” The dream game is that you want to make and you’re like oh my gosh I can make this game but you need to learn about the basics of programming and 3D engine designing. The engines now a days are Unreal Engine 5 and Blender but also Godot which is for beginners but if you want to do something like a immersive experience than Unreal Engine 5 and Blender are your best choices but unfortunately there is one thing that we need to talk about. 2: “Blueprint and coding in engine”. Introducing 3D blueprint and coding! The reason why I am talking about this is because when you are working on something like Unreal Engine 5 and Blender you need to be careful with these two engines because blueprints and coding in engine development is your top priority and trust me it takes a long path of doing all of that stuff. Right after you get all of the blueprinting and coding done you are in the third step of gaming development. 3:”Sound design and music”. This is one of the most important aspects of gaming development because if you want to have a game where it is immersive and playable the next step is to put sound design and music into your game. That a way the players and developers create their music sound effects for their game if it is a horror game. The next one is really stressful because the fourth one in the list is the hardest part and that is. 4:”Hellish Development”. This is the reason why because when you are creating and working on your game unfortunately you may have some obstacles and problems in your way such as try to find a team, development problems when it is burning out, having a hard time on your game, and most importantly not to have the ability to work on a game with a team. And when it is stressful like that you should probably take breaks most of the time when you are making a game like this one. The fifth one is commentary and working on a game with your team. 5”Collaborations and team work”. This is the last one on the list because when you are working on a game with people and collaborating with them you can achieve this by working together.



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