Game
Dungeon Mercenary
7 years ago

Totems with colored lighting


I’ve added color lighting for aura based totems in my #roguelike #DungeonMercenary. Totems will provide various positive effects (speed, resistance, etc.) to your enemies and negative (slowness, etc.) effects to you. To show auras, I’ve written code to handle mix of light sources:

5d0aac48a9220.gif


0 comments

Loading...

Next up

I've added a new procedurally generated room: the wizard office #gamedev #indiedev #pixelart #screenshotsaturday #roguelike Beware not to touch its belongings!

Creating the game's page on GJ, new team: Evil

I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you 👋

Completing the board

My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!

Not a mockup

Connecting levels: adding the world view 🗺️

Juiced combat

Pixel Card Wars: new cards: spells and items

During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!