Game
Hayami-Chan (old)
4 years ago

Trophies Patch.

I've added 4 Trophies to collect.

New build v1.5.0




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Santa Kelly

Office - Second Scene, NOW VOICED!!

NOTE: The dialogue volume is a bit off in this clip but it is fixed, just to lazy to record a new clip

Different dialog when going home from work, depending on the good/bad status you end the day with

Right now I have to implement the good/bad dialog and triggers, after that I have to change/build the nightmare sequences

Nightmare day 2, 3 etc.

Made a little more progress this week

I added a new a character

All the suggestions from people has been really overwhelming, sadly i can't add everything. But I'll try to add as much as I can to the best of my ability.

The game is now finished!!

But before I release it I'll have @DuskRise Test it for bugs.

Once I got the report (and fix the bugs if there is any) I'll make a new game page & release it <3

Regarding the encounter system/scene thing I've been working on for the Tall Hayami, I'm thinking of scraping it (or at least not use it fully).

I'll be honest and say the system I made for the scene/encounter is a mess to work with and that sucks

Mood, Headpats & Profiles

On the characters screen you'll be able to visit each character. where you'll be able to interact with them. (unless they're in a bad mood)

I made the HUD look a bit different

What do you guys think, should the good/bad counters be visible as you play? check latest devlog video

It could make for a cooler experience, but still. If ppl don't know about the system, they might all use the bad one

Stop looking at me!