Game
Hayami-Chan (old)

4 years ago

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I made the HUD look a bit different

What do you guys think, should the good/bad counters be visible as you play? check latest devlog video

It could make for a cooler experience, but still. If ppl don't know about the system, they might all use the bad one

I just finished 2 more endings!

I was planing on adding only 4 endings but I think there has to be 5 endings.. (if my math is not off)

If I don't add the extra ending there will just be 2 outcomes that will end up with the same ending.

Different dialog when going home from work, depending on the good/bad status you end the day with

Right now I have to implement the good/bad dialog and triggers, after that I have to change/build the nightmare sequences

Nightmare day 2, 3 etc.

Hero Cards has a foiled rare variant where you can see a statue of the character on top of their card.

We're also working on a Rebirth System, by spending credits, you can get Rebirth Ranks. With each rank you'll earn more credits & the like

To minimize storage space (In Resonite), We've made a system that will let people save their cards onto cartridges, which will only hold the card data.

We're also working on a system that will let you sell your cards for credits.

This is the screen used instead of the "going to sleep" screen from the first game.

Right now I'm working on the story of Hayami-Chan & how she came to be. I don't want to reveal to much about it in-game, just clues and such things.

Vending Machine!!

Hanging out in the Card Shop earns you 100 Credits each minute, that you can spend on cards.

Some 6★ cards might even be foiled

Working on a mechanic that will help players "snap" the different cards to the right places on the player mat.

Accessibility and comfort in one go

I've added Hayami-Chan to the Nightmare sequence. She will appear randomly in the rooms & you'll have to do your best to not be in the same room as her.

She will fill up your Stress & when at 100% it's Game Over. Survive until you wake up at 6AM.

NEW CARD TYPE: SUPPORT

Much like CHARACTER and WARDEN cards, you play SUPPORT cards on the field.

You will use a SUPPORT card to "attack" one of your own CHARACTERS, which heals that character for the amount shown on the SUPPORT card.