Game
Hayami-Chan (old)

4 years ago

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This is the screen used instead of the "going to sleep" screen from the first game.

Right now I'm working on the story of Hayami-Chan & how she came to be. I don't want to reveal to much about it in-game, just clues and such things.

To minimize storage space (In Resonite), We've made a system that will let people save their cards onto cartridges, which will only hold the card data.

We're also working on a system that will let you sell your cards for credits.

Been working on the title screen and a how to play section and some minor fixes.

I know I've said this a lot recently, but I've been very busy lately, I'll try to wrap up the game ASAP

a short little experience is better then devlogs and excuses.

I've added Hayami-Chan to the Nightmare sequence. She will appear randomly in the rooms & you'll have to do your best to not be in the same room as her.

She will fill up your Stress & when at 100% it's Game Over. Survive until you wake up at 6AM.

I just finished 2 more endings!

I was planing on adding only 4 endings but I think there has to be 5 endings.. (if my math is not off)

If I don't add the extra ending there will just be 2 outcomes that will end up with the same ending.

I made the HUD look a bit different

What do you guys think, should the good/bad counters be visible as you play? check latest devlog video

It could make for a cooler experience, but still. If ppl don't know about the system, they might all use the bad one

Introducing STATUS EFFECTS

NEW CARD TYPE: SUPPORT

Much like CHARACTER and WARDEN cards, you play SUPPORT cards on the field.

You will use a SUPPORT card to "attack" one of your own CHARACTERS, which heals that character for the amount shown on the SUPPORT card.

Working on the game page for the sequel !

I've removed all the bugs I could find.

The game page should be up later today !