Game
Hayami-Chan (old)

4 years ago

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Introducing STATUS EFFECTS

Been working on the title screen and a how to play section and some minor fixes.

I know I've said this a lot recently, but I've been very busy lately, I'll try to wrap up the game ASAP

a short little experience is better then devlogs and excuses.

Hero Cards has a foiled rare variant where you can see a statue of the character on top of their card.

We're also working on a Rebirth System, by spending credits, you can get Rebirth Ranks. With each rank you'll earn more credits & the like

I made the HUD look a bit different

What do you guys think, should the good/bad counters be visible as you play? check latest devlog video

It could make for a cooler experience, but still. If ppl don't know about the system, they might all use the bad one

you make one post about your vending machine and the scalpers show up instantly, smh.

The "Bad Ending" is now finished, and you get a star for each ending you get.

I might be able to squeeze in 3-4 endings to the game.

To minimize storage space (In Resonite), We've made a system that will let people save their cards onto cartridges, which will only hold the card data.

We're also working on a system that will let you sell your cards for credits.

Would you be Kelly's friend?

NEW CARD TYPE: SUPPORT

Much like CHARACTER and WARDEN cards, you play SUPPORT cards on the field.

You will use a SUPPORT card to "attack" one of your own CHARACTERS, which heals that character for the amount shown on the SUPPORT card.

Different dialog when going home from work, depending on the good/bad status you end the day with

Right now I have to implement the good/bad dialog and triggers, after that I have to change/build the nightmare sequences

Nightmare day 2, 3 etc.