
Happy St. Patrick's Day!!
Next up
Been working on the title screen and a how to play section and some minor fixes.
I know I've said this a lot recently, but I've been very busy lately, I'll try to wrap up the game ASAP
a short little experience is better then devlogs and excuses.
This is the screen used instead of the "going to sleep" screen from the first game.
Right now I'm working on the story of Hayami-Chan & how she came to be. I don't want to reveal to much about it in-game, just clues and such things.
Different dialog when going home from work, depending on the good/bad status you end the day with
Right now I have to implement the good/bad dialog and triggers, after that I have to change/build the nightmare sequences
Nightmare day 2, 3 etc.
what did he see?
I made the HUD look a bit different
What do you guys think, should the good/bad counters be visible as you play? check latest devlog video
It could make for a cooler experience, but still. If ppl don't know about the system, they might all use the bad one















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