Next up
I made the HUD look a bit different
What do you guys think, should the good/bad counters be visible as you play? check latest devlog video
It could make for a cooler experience, but still. If ppl don't know about the system, they might all use the bad one
This is the screen used instead of the "going to sleep" screen from the first game.
Right now I'm working on the story of Hayami-Chan & how she came to be. I don't want to reveal to much about it in-game, just clues and such things.
Working on the game page for the sequel !
I've removed all the bugs I could find.
The game page should be up later today !
Different dialog when going home from work, depending on the good/bad status you end the day with
Right now I have to implement the good/bad dialog and triggers, after that I have to change/build the nightmare sequences
Nightmare day 2, 3 etc.
I've added Hayami-Chan to the Nightmare sequence. She will appear randomly in the rooms & you'll have to do your best to not be in the same room as her.
She will fill up your Stress & when at 100% it's Game Over. Survive until you wake up at 6AM.
The "Bad Ending" is now finished, and you get a star for each ending you get.
I might be able to squeeze in 3-4 endings to the game.
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