I’m currently working on scores and trophies. You currently cannot achieve the trophies yet, as I am still implementing and working on the browser version. NOTE: You can only achieve trophies and get high scores on the browser version of the game. It might take a while to implement all the trophies. Feel free to have a simple look at them, so you will know what to expect as to finding them. A large portion of them involve simply exploring the game in every possible nook and cranny. The descriptions are your only hints as to finding them. I hid a LOT in this game.
Next up
SCREENSHOT 1
Release Candidate 1 of the new update has been publicly released. Merry late Christmas, I decided to release what I have at the moment for people to play, and there's a questionnaire link below to suggest changes.
Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.
Lefunni Chompling Memes (I made these in 30 minutes, from random effects in Paint Net)
Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:
2
Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :
SOON...
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