Truck City v0.35-Demo has just been released. This change log also includes changes in hotfixes 0.34.1 and 0.34.2. This is the change log:
Improvement: Upgraded Godot engine to version 4.5
Improvement: First run sped up, the game now includes pre-compiled shaders (20% speed-up)
Improvement: minimap colors improved to make factories and resources much more visible, visually appealing
Improvement: added level of detail models for containers; makes GPU frame time approximately 10% faster in very factories with far away zoom
Improvement: updated tileset for Oil and Space DEMO map, especially for one way roads
Improvement: performance improvements when using blueprints
Bugfix: blueprints system may not save blueprints used by the user, corrected
Bugfix: "Map never completed" may show in the objectives menu after completing a map and selecting to stay in the map
Bugfix: one way roads in blueprints occasionally may not be correctly built
Bugfix: rarely blueprints may be built on top of resources, other buildings, or out of bounds, fixed
Bugfix: some blueprints may print "unable to build this blueprint" after building it
Improvement: Camera angle changed, camera transition changed
Improvement: better translations for leaderboards
Improvement: improved look and feel of Leaderboards window
Improvement: added button to go to my rank in Leaderboards window
Bugfix: corrected tilemap for 2-tile production buildings next to loading ports
Improvement: Truck depot now shows information regarding incoming trucks and occupied and total parking spots
Improvement: Added encryption for records file, hopefully preventing or reducing cheating
Improvement: other anti-cheating measures taken to prevent custom maps to inject results on official map leaderboards
Balance: changed default traffic light duration to 5s (from 10s)
Improvement: factory window will show a cleaner interface at the frame it's loaded (previously might show outdated information)
Bugfix: trucks would select a truck depot by distance, disregarding priority
Improvement: changed default shortcut for blueprints menu to Control+B instead of B, so the window can be closed using the same shortcut without interfering with the user typing
Bugfix: blueprints with one way roads were not correctly updating the minimap when built
Bugfix: manually despawned trucks would still show their route on the map, removed
Improvement: one way tiles changed so right side of the road shows yellow marks and left side shows white marks (as is usually the case in reality)
Bugfix: clicking on log messages may also trigger clicks below the log too
Improvement: road menu items may be reverse cycled using the Shift+2 shortcut
Improvement: Key mapping menu sorted by function key
Improvement: Added translation for market menu
Improvement: Removed incorrect tooltip text in global menu
Bugfix: Information tooltip text window now resets when scrolling or zooming
Bugfix: corrected warning message in factory tooltip text regarding amount of outbound warehouses
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