Next up
Moved to version 5.6 of UE, had to adapt to some changes like the enhanced input system getting rid of some things. Still, there were also some changes to global illumination, which fixed a few details for me.
Will add a bit more lighting, but for now finished with this section of the Depot level.
Changed lighting in this part - added LED lamps where the light is supposed to be coming from and fiddled with global illumination a bit more.
Our quests celebrating Colossus: Eternal Blight end soon!
Colossus is an atmospheric pixel action-adventure where you master precise combat, and explore a vast dark fantasy world.
Play the FREE #ColossusDemo and wishlist the game: https://bit.ly/ColossusEternalBlight
The small web game I've been making recently is now on itch! Can kill a few minutes of your time if you like swinging swords at stuff.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Did some more level design this week. Found out that the tutorial tvs broke at some point, while I was improving the interactions system. But if I don't tell anyone that these screens are supposed to show text, nobody is gonna know.. Oh.
Spent some time on making an adaptive UI for my html5 game in gamemaker. Buttons and pictures now resize and shift if the browser size changes.
Get yourself some fellas today! 👨🌾
Tiny Terraces is 25% off on Steam. #indiegame #gamedev #videogames
Dreaming of finishing games












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