The Ui is progressing well at the moment. I added 2 instruction screens to explain the basic controls inside the game. The instruction on how to select and navigate units is actually animated
![5d0c473b50ea1.gif 5d0c473b50ea1.gif](https://i.gjcdn.net/public-data/fireside/posts/0/144/21894/media/5d0c473b50ea1-m75txhqm.gif)
Some designs stitched together
![5d0c473c8ec29.jpg 5d0c473c8ec29.jpg](https://m.gjcdn.net/content/750/2143667-kqtq3q6h-v4.webp)
Animations
Here is a little trick that I used a lot for this project: In order to get that glim or sheen effect on metal or gold objects I animate within a mask.
![5d0c473dba91c.gif 5d0c473dba91c.gif](https://i.gjcdn.net/public-data/fireside/posts/0/144/21894/media/5d0c473dba91c-b7ekyhrr.gif)
For another animation effect I used a dissolve filter to generate gradient states of a fading effect. The way it is done by playing a sequence of these dithered layers.
![5d0c473e9b239.gif 5d0c473e9b239.gif](https://i.gjcdn.net/public-data/fireside/posts/0/144/21894/media/5d0c473e9b239-3wv4ehvf.gif)
![5d0c473f67dc6.jpg 5d0c473f67dc6.jpg](https://m.gjcdn.net/content/750/2143670-sxtjma8z-v4.png)
And finally some items are super easy to animate like the doors of the buildings - just slide an element up and down and mask it :)
![5d0c474096f57.gif 5d0c474096f57.gif](https://i.gjcdn.net/public-data/fireside/posts/0/144/21894/media/5d0c474096f57-xwiwezet.gif)
![5d0c47411c0cd.gif 5d0c47411c0cd.gif](https://i.gjcdn.net/public-data/fireside/posts/0/144/21894/media/5d0c47411c0cd-mn4xkiq4.gif)
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