
Next up
Hi! What i have done in 2 days :
- I tried to make a shader (kinda worked :/? idk)
-shadows system for the player (planning to add shadows that move when the player is close to an object)
-custom loading screen
-the rest is pure coding,menus,pixel art etc
News :
- I added a new enemy (It is a skeleton)
-I added spikes that kill you when touched
-I created a new animation for the death cam
-I added a new "biome" (The Grasslands)
Things to add :
-More things to the Grasslands biome (animals?)
-Maybe a boss
The 0.3.0 update is out!
~News~
- new stamina and sprinting system
- jump pads are now a thing!
Ha! Heh! Heh! Ha! It's over!
Ghenstab 0.2.0 is out! Play the demo in browser or download it right now!!!
News :
- character selector
- the UI is redesigned
- new various sound effects
+ more (play the game to discover all the features)
Working more on Orphan Simulator, progress is coming along very, very well! Everyone think's Jack is directly based off Jevil, but truth be told it was completely coincidence and I just wanted to make a funny jack in the box enemy.
Yes! I added sound effects
The sound effects at this moment are :
- jump
- death (player)
- death (ghost)
- background music
- and a death screen little song
~~ New enemies are coming out soon! :() (stay tuned!!!!!!) ~~
A little taste of the new character selector in Ghenstab :))
+ Portal redesign and Main menu redesign
My aseprite tree generator is finally out and panicking!
get the extension here: https://devkidd.itch.io/gentree
What is new in 0.1.2a :
- Sound effects
- Level redesign
- New biome "The Grasslands"
- New enemy Skeleton
- Pause menu, Main Menu and DeathCam
- Planning to add a scoring system, i tried but it's difficult :((
+ more (view all my devlogs on yt : )











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