Game
FNaF World XL
5 years ago

Unbreaking the System


Hey, all! Figured I'd give a little update on some recent progress... or at least what I'm doing to get back to it.

So right now there's one big hurdle that has embedded itself into the core of the game and can make it somewhat unplayable. 2 characters have broken in an oddly specific way.

I'm still not sure where exactly they're pulling the value from, but they both attempt to load in and use the skills of the last character on the roster.

Which would be Possy.

It's strange since they load into battle in their proper places using their proper values, but then use this value when it becomes their turn. If it works out, I may have found a workaround/fix for it. (I tested things out, and fortunately the updated code for Freddy has not broken in this manner!)

Aside from that, I've begun working on some new changes to the battle system that have been long overdue. As of right now, the first enemy attack should actually do damage. (Mostly an issue with setting values at proper times.) I should also be able to fix a similar issue with player attack values, and hopefully get the proper number popups implemented once the important parts are ready.

I do have other content and such in the works, but I don't want to spoil it all just yet. Not sure when the next news update will be, but hopefully it won't be too long.

'Till next time!

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Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

It's been a long time coming...

Suppose it was about time that some of these skills got a little extra kick.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

Yeah, we're doing this.

New look, new direction.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Figured it out.

How about we change things up?