Game
FNaF World XL
5 years ago

Unbreaking the System


Hey, all! Figured I'd give a little update on some recent progress... or at least what I'm doing to get back to it.

So right now there's one big hurdle that has embedded itself into the core of the game and can make it somewhat unplayable. 2 characters have broken in an oddly specific way.

I'm still not sure where exactly they're pulling the value from, but they both attempt to load in and use the skills of the last character on the roster.

Which would be Possy.

It's strange since they load into battle in their proper places using their proper values, but then use this value when it becomes their turn. If it works out, I may have found a workaround/fix for it. (I tested things out, and fortunately the updated code for Freddy has not broken in this manner!)

Aside from that, I've begun working on some new changes to the battle system that have been long overdue. As of right now, the first enemy attack should actually do damage. (Mostly an issue with setting values at proper times.) I should also be able to fix a similar issue with player attack values, and hopefully get the proper number popups implemented once the important parts are ready.

I do have other content and such in the works, but I don't want to spoil it all just yet. Not sure when the next news update will be, but hopefully it won't be too long.

'Till next time!

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Figured it out.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

The more things change, the more they stay the same.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

I might be having too much fun with this process...

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Suppose it was about time that some of these skills got a little extra kick.

First signs of danger.