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2 years ago

Underground generation and tiles are all set back up.

Next I need to split culling to use different lists/maps depending on which "room" they're part of.


Currently they're part of the Surface cull list, so they hang around even when the curRoom is set to Surface.

Also need to fix the pop in, the unculling is happening after the coordinate update, rather than before so it's noticeable.

Could also add a fade in/out to hide it...



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Ok, lighting test set up, kind like this setting? Blend mode bm_src_alpha bm_dest_alpha

wow thats a crunchy gif!

OMG the reason that the lighting was inconsistent is because there's bug in my Weather system that means it always draws a cloud shadow over the Island (but not the Caves or the Underground)

PSA: Please do not use small suns to cook potatoes in a campfire.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

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New card pack day!

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

Totally forgot to post this, thanks so much for the support last month! I really appreciate you all!

(ugh laptop was struggling to record this )

BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

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Some card pulls since there's a new pack out!

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