Game
Undertale - HQ

10 months ago

Undertale HQ Version 4.0 : Devlog


Greetings.

It has been a long time since I started this Undertale HQ project and now I have yet again been making this famous AU into my new HQ project.

But Version 4.0 is coming really that late, no? It's because I'm putting the most of my effort into this game because this DustTrust take is the final take. There will be no DustTrust after this, So I want this to end without flaws.

Anyways, Enough talking. Let's get into the main part.

Phase 1

1.gif

Look at what Sans is doing. Isn't that what he's supposed to do in Phase 2?
Yes.. but why not? It looks cool.

Phase 1 is at the halfway mark, which means it's 50% completed! I thought this wouldn't end... But eh, time will tell me.

Phase 2

2.gif

There were some cool parts that I made during UTBS development. As you can see in this GIF, If you have played my old DustTrust take you may notice the similarity.

Phase 2 is still not in the priority development! Though the intro is still being refined... But Phase 2 will reach its end... I guess?

Phase 3

3.gif

As I mentioned in the last posts... This phase 3 is more than done! It's still being refined, as there is still room for improvement. This phase is my favorite.

Do you think Papyrus is teleporting too fast? I don't know. Let me know later.

Phase 4

Well, Here we are.

US: Thanatos was never supposed to have Phase 4, To be fair, Many DustTrust takes have never gotten a chance to get their own Phase 4.

But as I mentioned before, This take is my final DustTrust take. and you probably know I want this to be the most special, no? So yeah, I'll get this started, We will break the rules.

Save Goatbro Remake

image.png

Well, It's an surprising news.

To be honest I like Flowey more than Sans. I don't know exactly why, But I think it's because I used to play with his Photoshop form by editing/modifying his body sprites.

Anyways, I don't think Save Goatbro will be able to make it to the Version 4.0, maybe like, Version 4.5? The reason is that 4 Phases of DustTrust is the most big deal. I have to finish 4 battles. So yeah, Flowey... I'm sorry but you'll meet your own audience later.

Ending

Well, It's still a long journey to finish my final DustTrust take. But I can feel that I'm going close to it. So just wait for this, and someday... You'll be able to play it later? Thank you.



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Undertale HQ Gamejolt has reached 500 followers!

I thank all of you for supporting the pathetic game.

As a thank-you gift, Here's the preview of DT2.

I wasn't working on UTHQ due to burnouts. It's bothering me longer than I expected, but I'll recover it.

So I think Phase 2 will have more attacks, and I'll remove the attack cycling mechanism

:: Standalone DUSTTRUST Client Update ::

hhhh

I'm under pressure of doing 4 things

- Hard Mode Sans

- Dusttrust Revamp

- Papyrus Encounter (fuck)

- Save Goatbro(This thing isn't even progressing yet)

hello so i've been doing some remastering in most attacks of this dusttrust because the attacks were mostly simple, so i am making them a bit more complex and smoother

I don't know how long this will take...

I quickly finished revamping Phase 1, since the mainstream was Phase 2 and Phase 4.

Here's the full video if you want to see how it's gonna go for the rest of the phases!

i hate making dialogues but i'm practicing it grammar mistakes are common in my dialogues since i'm not a native speaker based on dingyspy's dusttrust (kassam era)

HQ Main Menu UI is on reconstruction.

Since the current logic and appearance are messy, I decided to make it look simple and modern for the convenience.

I wish I had made this before releasing HQ!Dusttrust because i was solely focusing on making attacks -_-

Anyways here's a bit of remastering

Hey people, it's been a long time, hasn't it?

If you know me well, do you remember the second game I released 5 years ago?

My first Hard Mode Sans take. However, It didn't end up well even after I remade many of them.

This time, It's the last take of it!