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Undertale Orange
9 days ago

Undertale Orange Devlog 1
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Dante takes his first steps within our dev testing room! His animations, movement (including walking and sprinting), and reading abilities are all figured out. Stay tuned for more updates!




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Undertale Orange Devlog 3 ---

Work on the prototype is going strong, but nothing worth sharing has been made so far. Hence, have some concept art from our main artist for some monsters that you'll (possibly) meet/fight in the underground.

Some early concept art for a couple regions!

Undertale Orange Devlog 2 ---

The Ruins gets a new, darker, and more mysterious feel with our new Tilesheet. In the image above you can see a variety of the new tiles, but not all! So don't feel dissapointed if this feels like too few.

Undertale Orange Devlog 4 ---

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Rockin the Guitar, an Axe like Guitar I made for my Uni project