Game
Don't Get Over It
8 years ago

Unity Analytics Are Working


Because one thing i really want to see is how far along any of the challenge courses anybody actually gets. this could in theory let me build challenges i can’t finish and then see if anybody else can do it before i either complete it or give up and decide to either make it easier or just leave it and have the narration mention that it’s probably impossible and that so far nobody’s made it.

now i just need to finish the checkpoint and goal point logic and fill out trigger regions for what i’ve currently built of a map.



0 comments

Loading...

Next up

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Some Shadow boss fight gameplay 👾

Path of Kami, running around the shrine area

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

I made a small jungle house.

Double Rainbow!!!

New Teasers!