Game
Don't Get Over It
8 years ago

Unity Analytics Are Working


Because one thing i really want to see is how far along any of the challenge courses anybody actually gets. this could in theory let me build challenges i can’t finish and then see if anybody else can do it before i either complete it or give up and decide to either make it easier or just leave it and have the narration mention that it’s probably impossible and that so far nobody’s made it.

now i just need to finish the checkpoint and goal point logic and fill out trigger regions for what i’ve currently built of a map.



0 comments

Loading...

Next up

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Werehog transformation process. #sonicunleashed

The whole squad is here!

Interested? Follow me!

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

I worked so hard to get all four of them to the end safely, but then...

Made my first ever animation.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)