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3 days ago

Unrelated to Team Slay-Bells development, but in my "speed bell vocal demonstration", I accidently almost sounded like one of the lines I recorded for Pinky Bash two years ago, lol


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Brainstorming idea #3

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I decided to have (non collectable) speed bells!

The regular bells now just keep your maximum speed going, while the speed bells can make you much faster than you would usually be able to go!

created a normal map for the bells to help give them more of an illusion that they're 3D.

Brainstorming idea #2

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I decided to add a break button to the game Pressing this on ground slows you down faster, while in the air you will come to a complete stop and hit the ground like a stomp.

(Both of these only work if you're going fast)

#Devlog

Charlotte has some new moves up her sleeve! (if she had sleeves, but that's not what's important right now)

Here's a look at one of Charlotte's new moves in the testing area!

Brainstorming idea 1

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If you're going at your running speed, bells will increase your speed if you keep picking them up. (there is a speed cap of course) #Devlog

I decided to have a longer video showcasing me playing around a bit, doing some tricks with the new move including some frame-timed ones involving coyote time.

(and I updated the physics a bit since my last post)

PAC-MAN themed Steam Deck intro I made in blender

#MarioDayArt

Happy MAR10 day!!

Mew Mew mouse drawing

This is my cue to stop playing.