After some feedback I’ve decided to change the way in which Doge spawns. Previously, Doge would spawn within a range of determined values. Now there are distinct ‘lanes’ which Doge will spawn in. I have also changed the way Doge moves, rather than accelerating uniformly, Doge will spawn with a random speed.
Next up
art comission.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
The whole squad is here!
Interested? Follow me!
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
Update 2.627
New challenges & new effects!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
a drawing I did because I was bored😪. But I love how it turned out.😊
Alone Together....
Cash Banooca










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