Hey, all!
While I do intend to get in a few fixes in on some of the rather massive issues the current PTB still has, I will be taking a break from development for an extended period.
But before we reach that point, I do have a few extra polls to post to help steer me in the right direction when I come back to this project later on.
The first, and to some a very important item to address, is Unscrew.
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I will admit the recent nerfs went too hard on these skills and were mostly unfounded. Not the best idea to do balance changes to it when I did.
So to amend this, I will be reinstating the cut function. Unscrew and Unscrew 2 had an unmentioned feature where they have a low chance of also affecting challengers/minibosses/bosses/etc.
I'll be reworking it to better match up with the fights, but I'm a bit hung up on how lethal a hit will be.
There's two ways this can go.
First is that I get as close to the original las possible and give it the option to actually insta-kill bosses, but at the cost of having a very small chance of actually landing the killing blow.
The second is what the game was using before the nerf, where the attack only did a certain amount of damage to a boss when it landed a hit. For this one, I would be changing it so that rather than a flat damage number (think it was 500 dmg before), it would instead take a fraction of the max health. Probably somewhere in the range of 1/10 of the health if I go with this.
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I will have another poll up later for sure, but that's about it for the moment.
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