Game
FNaF World XL
3 years ago

Upcoming plan of action and an important poll


Hey, all!

While I do intend to get in a few fixes in on some of the rather massive issues the current PTB still has, I will be taking a break from development for an extended period.

But before we reach that point, I do have a few extra polls to post to help steer me in the right direction when I come back to this project later on.

The first, and to some a very important item to address, is Unscrew.

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I will admit the recent nerfs went too hard on these skills and were mostly unfounded. Not the best idea to do balance changes to it when I did.

So to amend this, I will be reinstating the cut function. Unscrew and Unscrew 2 had an unmentioned feature where they have a low chance of also affecting challengers/minibosses/bosses/etc.

I'll be reworking it to better match up with the fights, but I'm a bit hung up on how lethal a hit will be.

There's two ways this can go.

First is that I get as close to the original las possible and give it the option to actually insta-kill bosses, but at the cost of having a very small chance of actually landing the killing blow.

The second is what the game was using before the nerf, where the attack only did a certain amount of damage to a boss when it landed a hit. For this one, I would be changing it so that rather than a flat damage number (think it was 500 dmg before), it would instead take a fraction of the max health. Probably somewhere in the range of 1/10 of the health if I go with this.

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I will have another poll up later for sure, but that's about it for the moment.

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Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

That time of year again.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

I might be having too much fun with this process...

Got a (mostly stable) demo ready for the occasion!

Can it be done?

(Also, Happy New Year)