Game
Five Nights at F$%^Boys: Golden Reversal
10 days ago

Update 0.1.1


Just replace the file in your game folder with the one in the patch.


Balance Changes

Omega Party Hat:

-While under the effects of Rush, Omega Party Hats get their scream damage reduced instead of being immune to the reduction.

-Rush Damage Reduction has been reduced to just 30% instead of 50%

Shadow Freddy:

-Shadow Toss has improved scaling, more akin to the scaling in Trash Toss. It has been a while that Shadow Toss just isn't that good for the commitment put into it, so I hope his helps remedy that.

Shadow Bonnie:

-Dark Hop now has proper scaling, I just forgot.

Phantom Toy Freddy:

-Spirit Gift now has a cooldown of 1. It was said that Phantom Toy Freddy was gaining too much Tp, and nowhere to spend it, so I reduced the cooldown to facilitate using it more alongside adding some more depth in the late game with one of his passives.

-Spirit Sap (his drawback) now reduces all Tp Gains by 50%. This was done as the previous iteration of the drawback basically had 0 downsides to it unless you were gaining Tp faster then a jetstream.


Audio Changes

-Title Screen Music properly shifts

System Changes

-All Summon Drawbacks now have checks each turn so that no fuck shit happens.

-Auto Summoning should hopefully no longer fuck up and summon a braindead idiot.

-Changing the Visual Effects to Static now doesn't crash the game

-Changing Visual Effects Now works properly on the Title Screen

-Updated the FRSH_Summon.js and YEP_ExtraEnemyDrops.js plugins


Bug Fixes

-Phantom Toy Bonnie's Gimmick now properly goes after after his defeat



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