Just replace the file in your game folder with the one in the patch.
Balance Changes
Omega Party Hat:
-While under the effects of Rush, Omega Party Hats get their scream damage reduced instead of being immune to the reduction.
-Rush Damage Reduction has been reduced to just 30% instead of 50%
Shadow Freddy:
-Shadow Toss has improved scaling, more akin to the scaling in Trash Toss. It has been a while that Shadow Toss just isn't that good for the commitment put into it, so I hope his helps remedy that.
Shadow Bonnie:
-Dark Hop now has proper scaling, I just forgot.
Phantom Toy Freddy:
-Spirit Gift now has a cooldown of 1. It was said that Phantom Toy Freddy was gaining too much Tp, and nowhere to spend it, so I reduced the cooldown to facilitate using it more alongside adding some more depth in the late game with one of his passives.
-Spirit Sap (his drawback) now reduces all Tp Gains by 50%. This was done as the previous iteration of the drawback basically had 0 downsides to it unless you were gaining Tp faster then a jetstream.
Audio Changes
-Title Screen Music properly shifts
System Changes
-All Summon Drawbacks now have checks each turn so that no fuck shit happens.
-Auto Summoning should hopefully no longer fuck up and summon a braindead idiot.
-Changing the Visual Effects to Static now doesn't crash the game
-Changing Visual Effects Now works properly on the Title Screen
-Updated the FRSH_Summon.js and YEP_ExtraEnemyDrops.js plugins
Bug Fixes
-Phantom Toy Bonnie's Gimmick now properly goes after after his defeat
0 comments