Much of these changes were implemented to address criticism from d757gaming's livestream about how the towns felt kind of lifeless.
I'm still considering how/if I want to address the issue of a few maps being too big and empty, or whether I should tone down the earlygame even more. Some places are intentionally empty-looking, and the game is supposed to be punishing.
By the way, I'll be holding off on updating the game until late next week. Around that time, I'll add in some new screenshots, too.
Be careful when importing saves. Since some objects and events were moved around, you may end up stuck in unexpected places. The encyclopedia may have issues updating as well.
Blue Potion HP restoration increased from 45 to 55.
All bosses available in the demo now drop more Sil.
Elemental aura states and elemental weakness ailments now have unique icons.
Skills that apply these states also have these icons.
Battle dialogue text boxes now display the speaker's name.
Added dialogue in the Human Kingdom - South overworld that gives basic directions to the Middle Wilds. The dialogue will only appear after completing the first main quest.
You can now sleep in Olrock Castle by interacting with the beds. Before, you had to interact with nearby NPCs to do so (which you can still do).
Added some new dialogue for a few NPCs in Olrock Castle.
Added a few NPCs and treasure spots in Olrock Castle.
Added a new treasure spot related to Cliff Man in Olrock City. It will appear after finishing the first main quest.
The Olrock moat fisherman has an additional, less pointless dialogue line.
The moat fisherman will now move to another location in the world after the first main quest has been completed.
Added a few other NPCs and treasure spots in Olrock City.
Added a little more detail to Olrock City's map.
Added a few NPCs in Forest Town Ced.
Added a dialogue choice box for the elderly fisher in Ced. It will only appear if you're going down the right route.
Added and changed a little dialogue for existing NPCs in Ced.
Made a few map and enemy placement adjustments in the Murkwoods.
Some other dialogue and map changes I don't really remember.
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