UPDATE: I've decided to take my game a step further and made it into a Majora's Mask like game mixed with a lot of other things. Here's a wip snippit of the games battle system!
Next up
So about that "Big Game" thing...
(small) UPDATE/State of game 10/7/20
This image speaks a thousand words.
So I've been thinking (well more like I've already decided for quite a while now) to change Cataclysm into something much Much bigger as a project. I'll make a new game page once I get enough gameplay and assets made, but rest assured this will be Big.
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Finished work on the emotions of a new character for the tank universe
Demonstration of the spells and their effects :)!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.










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