Game
Arkinum's Project: Magi War



4 years ago

Update on Main Game Progress. 2

As usual see the text graphic for a written explanation.




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v5.0 quick notes:

-Trimmed off a lot of fat

-Made a drop script that drops weapons of different rarity and stats

-Added a new monster

-Bunch of minor tweaks and changes

v7.0 quick notes:

-New Tile Set

-Dialogue System

-Area Transition

-Shop System

​Update on Main Game Progress. 1

Since Game Jolt only allows for an unsatisfying amount of text per devlog, I've included the more in depth devlog text as an image file.

v6.0 quick notes:

-Updated the inventory system.  Player can now equip drop weapons.

-Pressing the swap weapon key now toggles between equipment slots.

-Revised the inventory control buttons a bit.

-Save system.  Rough draft, but still operational.

v8.0 quick notes:

-4 New Maps

-The Beginnings of a Game Loop

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Just a Pico sprite

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.