Next up
v5.0 quick notes:
-Trimmed off a lot of fat
-Made a drop script that drops weapons of different rarity and stats
-Added a new monster
-Bunch of minor tweaks and changes
v7.0 quick notes:
-New Tile Set
-Dialogue System
-Area Transition
-Shop System
v6.0 quick notes:
-Updated the inventory system. Player can now equip drop weapons.
-Pressing the swap weapon key now toggles between equipment slots.
-Revised the inventory control buttons a bit.
-Save system. Rough draft, but still operational.
Update on Main Game Progress. 1
Since Game Jolt only allows for an unsatisfying amount of text per devlog, I've included the more in depth devlog text as an image file.
Update on Main Game Progress. 2
As usual see the text graphic for a written explanation.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Runestones: from concept to in-game model🗿
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
brung back my old oc plus a new one
...they don`t have names yet tho
Szayel Aporro Granz - Bleach













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