Game
Arkinum's Project: Magi War

4 years ago

v6.0 quick notes:

-Updated the inventory system.  Player can now equip drop weapons.

-Pressing the swap weapon key now toggles between equipment slots.

-Revised the inventory control buttons a bit.

-Save system.  Rough draft, but still operational.




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v7.0 quick notes:

-New Tile Set

-Dialogue System

-Area Transition

-Shop System

v5.0 quick notes:

-Trimmed off a lot of fat

-Made a drop script that drops weapons of different rarity and stats

-Added a new monster

-Bunch of minor tweaks and changes

v8.0 quick notes:

-4 New Maps

-The Beginnings of a Game Loop

​Update on Main Game Progress. 1

Since Game Jolt only allows for an unsatisfying amount of text per devlog, I've included the more in depth devlog text as an image file.

Update on Main Game Progress. 2

As usual see the text graphic for a written explanation.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Runestones: from concept to in-game model🗿