Game
JICE

2 years ago

Update on the previous post - dynamic lighting is TOO needy, but I might consider it as a higher-end graphics setting option for the full game. So for now it is a battle between me and static lighting




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Ditched baked lighting, trying lumen now. Surprisingly, it doesn't seem like it takes up that much more performance compared to the previous setup - with a few tricks for optimization, at least.

Did some progress on the next part of the Depot. This area is going to be a bit less spacious than the previous one.

Did some more level design this week. Found out that the tutorial tvs broke at some point, while I was improving the interactions system. But if I don't tell anyone that these screens are supposed to show text, nobody is gonna know.. Oh.

Just jumping around Spaceport, collecting energy

Something of an atrium in the middle of an office area.

Polished the side project a bit more. Added sounds, fixed some ui things, added a movement sprite for the sword, made the enemies fade out on death.

Changed lighting in this part - added LED lamps where the light is supposed to be coming from and fiddled with global illumination a bit more.

Just a cover I made for my side game project.

Sometimes it does feel like this 😆

Moved to version 5.6 of UE, had to adapt to some changes like the enhanced input system getting rid of some things. Still, there were also some changes to global illumination, which fixed a few details for me.