Next up
Polished the side project a bit more. Added sounds, fixed some ui things, added a movement sprite for the sword, made the enemies fade out on death.
Did some more level design this week. Found out that the tutorial tvs broke at some point, while I was improving the interactions system. But if I don't tell anyone that these screens are supposed to show text, nobody is gonna know.. Oh.
A bit more design of the second part of the Depot level, now with lighting. Needs additional jellies..
Sometimes it does feel like this 😆
Dreaming of finishing games
The small web game I've been making recently is now on itch! Can kill a few minutes of your time if you like swinging swords at stuff.
Will add a bit more lighting, but for now finished with this section of the Depot level.
Something of an atrium in the middle of an office area.
Moved to version 5.6 of UE, had to adapt to some changes like the enhanced input system getting rid of some things. Still, there were also some changes to global illumination, which fixed a few details for me.













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