Game
JICE

2 years ago

Update on the previous post - dynamic lighting is TOO needy, but I might consider it as a higher-end graphics setting option for the full game. So for now it is a battle between me and static lighting




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Just a cover I made for my side game project.

Will add a bit more lighting, but for now finished with this section of the Depot level.

Sometimes it does feel like this 😆

Did some progress on the next part of the Depot. This area is going to be a bit less spacious than the previous one.

Polished the side project a bit more. Added sounds, fixed some ui things, added a movement sprite for the sword, made the enemies fade out on death.

Just jumping around Spaceport, collecting energy

Moved to version 5.6 of UE, had to adapt to some changes like the enhanced input system getting rid of some things. Still, there were also some changes to global illumination, which fixed a few details for me.

Did some more level design this week. Found out that the tutorial tvs broke at some point, while I was improving the interactions system. But if I don't tell anyone that these screens are supposed to show text, nobody is gonna know.. Oh.

A bit more design of the second part of the Depot level, now with lighting. Needs additional jellies..

Changed lighting in this part - added LED lamps where the light is supposed to be coming from and fiddled with global illumination a bit more.