Game
JICE

3 years ago

Update on the previous post - dynamic lighting is TOO needy, but I might consider it as a higher-end graphics setting option for the full game. So for now it is a battle between me and static lighting




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Started working on a new small game for web plarforms. This time it's going to a be a puzzle slider gameplay with retention mechanics around it - progression gallery, decorations as rewards for certain milestones, etc. Maybe some leaderboards.

Changed lighting in this part - added LED lamps where the light is supposed to be coming from and fiddled with global illumination a bit more.

Just jumping around Spaceport, collecting energy

Did some more level design this week. Found out that the tutorial tvs broke at some point, while I was improving the interactions system. But if I don't tell anyone that these screens are supposed to show text, nobody is gonna know.. Oh.

Just a cover I made for my side game project.

Did some progress on the next part of the Depot. This area is going to be a bit less spacious than the previous one.

The small web game I've been making recently is now on itch! Can kill a few minutes of your time if you like swinging swords at stuff.

https://sunnray.itch.io/nervewrought

Will add a bit more lighting, but for now finished with this section of the Depot level.

🥳 Year recap. Worked on JICE: new meshes, weapons, an NPC robot, dialogues, started level design for level 2. Released a web game and even earned some (small) money from ads. Next year’s goal: 2 web games and.. a bit more money? 😆

Happy new years!

Something of an atrium in the middle of an office area.