Game
Tyke and Sons Lumber Co.
6 years ago

Update soon! (More in the devlog, no spoilers)


Thanks for all the feedback, I will try to fix the bugs that have been found in an upcoming update. Although I'm afraid that I can't do much about the lagging problem. It worked on all the computers me and my testers played it on. The code is too much of a mess to make some major changes now, so I'm sorry to everyone who has those issues. Someone said deactivating his antivirus helped (at your own risk), but look out for programs that take a lot of memory in the background.

I will also add some main gameplay instructions on the title screen, because it seems like some people have overlooked that you can press W repeatedly to "water faster."

Please, press W.

Thank you

1


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Posted these images on my Twitter a while back. Nothing to them, just wanted to make new shots :)

WOW THANKS HOW NICE

I think some of the magic from learning how to model partially thanks to FNaF stems from making up machinery from simple geometrical shapes that might look complex from further away but makes absolutely no sense. It's a lot of fun! :)

Hey, Godot users. This collision setup is beyond stupid. What do you do instead? Please help me :)

I found another unused model. "Watermelon Fredbear" was supposed to appear in this game, though I really just liked Nightmare Fredbear, so there was no actual thought behind it. This is all that I made...

Any ideas for a name for this guy? I have one already, but maybe you got something better than "Brrrummmsel"

I'm sorry to say this but there was a Tyke and Sons April Fools troll game planned for 2023. It only got as far as this player graphic and then I died.

RPG eventually. I'm still new to Godot but I'm currently making a lot of small test games (successfully, kinda :D)

Wuah

Unfinished "Watermelon Fredbear". It's in the game's folder so it counts as cut from Tyke and Sons.