Fixed a softlock on the MTT neo battle
Fixed a wrongly used face in Asriel dialogue after Papyrus battle
Attempted to fix a bug relating to Asriel getting stuck after the Papyrus fight, not sure if it'll work since I couldn't re-create the bug
Removed player position fix after MTT neo battle, it was only meant for after MTT ex.
Next up
chillin' by the SYRUP cooler
Due to Gamejolt sucking really bad, I can't finish the upload of 5.04. I tried yesterday and today, and it still broken. This update fixes that new chaotic route bug introduced in 5.03.
If you want this update, go here:
https://spacey-432.itch.io/outertale
Thanks!
Here at redleaf industries, we have expert planning capabilities :3
OUTERTALE v5.05 has been released on Baidu(百度网盘) and 123云盘, in celebration of the Chinese new year! The GameJolt and Itch.io mirrors will be updated tomorrow.
https://pan.baidu.com/s/1q-tyaqwmjRPMvYepHdRI6g?pwd=psot
https://www.123865.com/s/UI15Vv-JQXfh (password: psot)
(artwork by 天兆)
20/37 redleaf rooms decorated, dialogue and story improvements for the 2nd demo, and a simple change that I think gives the game a lot more FEELING
introducing COLORS! (each area will have a different main color, and variants for specific rooms if needed)
can you believe it guys
At last, it's time for the 2,000 follower special!
A reveal of the final artwork used for the Napstablook chill cutscene, drawn by @NerNot1 ![]()
Thank you everyone for following the game!
we do a little computing
Here at mavis & co we take development very seriously
@JustAnimates1210 of the OUTERTALE modding project made a google form for hiring team members!
If modding the game sounds interesting to you, then apply with the form below!
https://docs.google.com/forms/d/e/1FAIpQLSdSbMsCHi030re893ggcPB9…
If you have any more questions, ask them in the comments.










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