I am currently working on the part of the game where 0 HP actually counts as “fallen”, and thus making “game over” or “victory” possible.
Once that’s done I’ve the basics of the combat engine in order, although there’s still a lot to do after that in the combat part, but at least I can then also get onto other parts of the game, also hopefully enabling me to post a few more screenshots. The combat routine has always been the most complex part of RPG games and always had the most of work to be done, in all games I made so far in this genre. Also the routine most vulnerable to what I call “cockroaches”…. Bugs that refuse to get fixed no matter what you try. I hate them… Hehehe… don’t we all?
Of course, Ryanna will be able to transform into battle, and although I’ve experience with transforming characters in RPG games (I made RPG games featuring that before, you know), this will still be a challenge to do right. Don’t worry, I got a plan. :)
Of course Ryanna will have all kinds of insults ready for me when I fail on that one, and I don’t want her to have that pleasure :P
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