Wow, it's been a hot minute!
Well I'm sporting some updates!
The image sequence you see above is the basic flow of Mario's new Forward Aerial move. This one, as I mentioned before, is loosely based on the Forward Aerial he had in Super Smash Bros. on N64 but I made the animation totally from scratch.
As you can see, I also gave him a better colour scheme to further make him look more in line with his games. I changed the colours on his clothing, slightly lightened his skin to make him less burnt-looking, and darkened his mustache. Might even brighten the colour on his hair.
I had a problem where I had broken teching in Feud. Somehow, I had changed the code so that the detector was being fired in the wrong direction, so it never came into contact with the ground. I don't remember doing this, but now I fixed it. It was a VERY simple fix: turns out I was using Vector3.down when I should have done Vector3.up instead. With a slight change I made, it also should now be possible to tech on all floor types: solid, semi-solid and floating platforms!
Also, I improved the slope code, so now it's nearly completely consistent. But no more stuttering on downward, and now UPWARD, slopes. This was done to fix the controller for when there is an infintessimal gap between two slopes. It's hard to position terrain models precisely lol.
Finally, work has started on preventing a fighter from falling off an edge when using moves like the dash attack and roll dodge. In official games, those moves would stop moving when you reach the edge of the stage. I'm having..... not-so-good luck so far haha. Oh well, at least speaking of edges, I even further improved edge grabbing XD. Now the up-special works too!
~TF
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