Game
FNaF World XL
7 years ago

Updated Character Previews


Hey there!

Even though the game is currently in the “updating the character models so they look better than they did” phase, I’m not gonna leave you guys out of the loop entirely.

Here’s a sneak peek of newly updated character designs, as well as some new shading on said characters. (These will also be up on the main page, by the way.)

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‘Till next time!



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Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

New look, new direction.

Motivation has returned in a substantial enough way.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

How about we change things up?

The more things change, the more they stay the same.

New project is having a fun, early outing.