Game
Mary's Arcade (Classic)
5 years ago

Updates for the week of Dec. 13th

This devlog is gonna be shorter because all there's only so many ways I can say "I did some rendering"


Anyone who saw the post on my main profile knows that I upgraded my computer to be better suited for rendering. With the faster CPU I've been able to get so much work done over the last week that I think I'll be able to go into phase 2 of testing way sooner than anticipated.


I've also been working with my composer to breathe some life into the game. PM is shaping up to be very different than my old games.



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Mary's Arcade v1.0.0 is now public. I hope you enjoy it!

Localization efforts have been expanded to more areas of the game. Instead of just important buttons and labels on menus, I am now having as many elements as I can translated.

Update 1.0.1 + Other news

Mary's Arcade - 1 DAY UNTIL RELEASE

Adding positive reinforcement for using your brain.

This is still a very early concept, but it's already a lot more interesting than endless showdowns with the flashlight.

Exact numbers are covered up in case I actually use these.

Mary's Arcade - 3 DAYS UNTIL RELEASE

QOL features are harder to design than actual gameplay stuff. Been working on configuration and settings in SP all summer. Mind you actually porting the main gameplay stuff from Clickteam only took 30 days.

This is evil Mary her name is Yram. If Yram eats too many charged stickers something real cool might happen soon.