Game
FNaF World XL
9 years ago

Updates on Test Build 1.1


The last few teasers were probably vague, so it’s probably best that I give more concrete details.

As of right now, the framework for the party system is coming together rather well. It’ll include a preview of the character, as well as a showcase of their skills. Also, you can now select 8 characters and the game will remember the choice. (Well, as long as the game is open. Still haven’t tinkered with saving.)

I’ll be trying to assemble a proper battle system soon. If it works, it’ll be included next update. If not, I’ll save if for a later update.

For final details, I’m hoping it’ll be ready to drop within the coming week.

That’s about it for now. ‘Till next time!



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Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

The more things change, the more they stay the same.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Figured it out.

New look, new direction.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

How about we change things up?