Game
FNaF World XL
8 years ago

Updates on Test Build 1.1


The last few teasers were probably vague, so it’s probably best that I give more concrete details.

As of right now, the framework for the party system is coming together rather well. It’ll include a preview of the character, as well as a showcase of their skills. Also, you can now select 8 characters and the game will remember the choice. (Well, as long as the game is open. Still haven’t tinkered with saving.)

I’ll be trying to assemble a proper battle system soon. If it works, it’ll be included next update. If not, I’ll save if for a later update.

For final details, I’m hoping it’ll be ready to drop within the coming week.

That’s about it for now. ‘Till next time!



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New look, new direction.

The more things change, the more they stay the same.

How about we change things up?

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

First signs of danger.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Motivation has returned in a substantial enough way.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!