Game
FNaF World XL
4 years ago

Updoot on things


Hey. Been a hot minute since I've updated on stuff, but we're back (sorta).

Do gotta first say thanks for the support since the last post. I think a lot of people really didn't (and might still not) realize that not every update or patch can be a massive content drop like 0.8.0 was. This whole thing has just been one guy working on it in his free time, trying to find that fine balance between quantity and quality. Even something as simple as a costume can take days to properly implement into the game.

I have been taking some time away for myself to focus on other things, so there's that.

That being said, I have been turning lemons into lemonade.

Progress on 0.9.0 (aka "The Monkey's Paw" Update) is coming along. I'm currently prioritizing work on the method of unlocking the characters, which is a lot more complex than the challenger fights people were probably expecting to be used... though maybe not quite as complex as making 4 different minigames. It'll be VERY obvious what I'm talking about once you're able to play it.

Think that's about it for now. Can't say I'll have any new content to show off soon, but I'll let you all know more when it's closer to release.

TL;DR- Not dead.

'Till next time.



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Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

New look, new direction.

The more things change, the more they stay the same.

First signs of danger.

Yeah, we're doing this.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

New project is having a fun, early outing.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.