Game
FNaF World XL
4 years ago

Updoot on things


Hey. Been a hot minute since I've updated on stuff, but we're back (sorta).

Do gotta first say thanks for the support since the last post. I think a lot of people really didn't (and might still not) realize that not every update or patch can be a massive content drop like 0.8.0 was. This whole thing has just been one guy working on it in his free time, trying to find that fine balance between quantity and quality. Even something as simple as a costume can take days to properly implement into the game.

I have been taking some time away for myself to focus on other things, so there's that.

That being said, I have been turning lemons into lemonade.

Progress on 0.9.0 (aka "The Monkey's Paw" Update) is coming along. I'm currently prioritizing work on the method of unlocking the characters, which is a lot more complex than the challenger fights people were probably expecting to be used... though maybe not quite as complex as making 4 different minigames. It'll be VERY obvious what I'm talking about once you're able to play it.

Think that's about it for now. Can't say I'll have any new content to show off soon, but I'll let you all know more when it's closer to release.

TL;DR- Not dead.

'Till next time.



3 comments

Loading...

Next up

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

New look, new direction.

Suppose it was about time that some of these skills got a little extra kick.

The more things change, the more they stay the same.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Yeah, we're doing this.

First signs of danger.

It's been a long time coming...

I might be having too much fun with this process...

Figured it out.