Game
FNaF World XL
4 years ago

Updoot on things


Hey. Been a hot minute since I've updated on stuff, but we're back (sorta).

Do gotta first say thanks for the support since the last post. I think a lot of people really didn't (and might still not) realize that not every update or patch can be a massive content drop like 0.8.0 was. This whole thing has just been one guy working on it in his free time, trying to find that fine balance between quantity and quality. Even something as simple as a costume can take days to properly implement into the game.

I have been taking some time away for myself to focus on other things, so there's that.

That being said, I have been turning lemons into lemonade.

Progress on 0.9.0 (aka "The Monkey's Paw" Update) is coming along. I'm currently prioritizing work on the method of unlocking the characters, which is a lot more complex than the challenger fights people were probably expecting to be used... though maybe not quite as complex as making 4 different minigames. It'll be VERY obvious what I'm talking about once you're able to play it.

Think that's about it for now. Can't say I'll have any new content to show off soon, but I'll let you all know more when it's closer to release.

TL;DR- Not dead.

'Till next time.



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Yeah, we're doing this.

The more things change, the more they stay the same.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

New look, new direction.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

How about we change things up?

Suppose it's rude to come back doing polls without showing some sort of progress for it.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Suppose it was about time that some of these skills got a little extra kick.