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I'm continuing to work on the inventory system for Lutaland, and have added a few new things, like icons for different parts of the inventory, labels for those parts, and a cursor!
I fixed the water problem, and also ended up going down the rabbit hole of adding oceans, which were incredibly difficult to make. I figured it out though, and I think it looks pretty good! What do you think?
I finished all the icons for the inventory! Now all that's left is to... actually... program it...
The Cryptmaster Anniversary Update is here!
@akuparagames saw that players loved the in-universe card minigame "Whatever." So for this update, they've put more effort to make it its own Roguelike game mode!
Try the FREE DEMO: https://bit.ly/CryptmasterSteam
Practicing my music skills...
Quests inspired by @WhitethornGames ' Spray Paint Simulator entered your quest log!
Bring color to the world! Restore worn-out surfaces with a fresh coat of paint & watch them come back to life.
Play the free demo to get started: https://bit.ly/spraypaintsimdemo
(solved) I'm working on pools of water for Lutaland, but I've run into a problem. Check the article if you think you can help.
Let Them Come: Onslaught by @Tuataragames has come to Game Jolt!
Celebrate by completing our quests!
Play the FREE demo of Let Them Come: Onslaught on Steam: https://bit.ly/LTCOdemo
I'm testing an inventory/menu for Lutaland! The text used in the menu is only a placeholder, and will be replaced with sprites later on. With that said, what do you think?
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