So I had a minor change of plan this month.
Rather then adding procedural generation to the game I have decied to adjust the direction of the game to more of a puzzle system. Where each level is a small challenge where the player will have to defeat a number of enemies or achieve another goal, all working towards a storyline.
So this month we made the world scrollable and increased the default size of the maps.
Fixed a bug in the pathfinding code. and also changed it so that you can move in all 8 directions instead of just 4. (Enemies also path find now)
Next month I am intending to:
Add Breakable containers (eg. Vase)
Add Wall Objects (purely for aesthetics)
Make a level reset if you lose
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