Game
Flag Quest
11 years ago

V.1.7.0


So I had a minor change of plan this month.

Rather then adding procedural generation to the game I have decied to adjust the direction of the game to more of a puzzle system. Where each level is a small challenge where the player will have to defeat a number of enemies or achieve another goal, all working towards a storyline.

So this month we made the world scrollable and increased the default size of the maps.

Fixed a bug in the pathfinding code. and also changed it so that you can move in all 8 directions instead of just 4. (Enemies also path find now)

Next month I am intending to:

  • Add Breakable containers (eg. Vase)

  • Add Wall Objects (purely for aesthetics)

  • Make a level reset if you lose



0 comments

Loading...

Next up

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

"Our work is never over" they said.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Why walk when you can jump?

not the greatest house, but it's a house! :D

2d lighting experiment

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

Subscribe to technoblade

Super Sonic Pixel art.