Game
Flag Quest
11 years ago

V.1.7.0


So I had a minor change of plan this month.

Rather then adding procedural generation to the game I have decied to adjust the direction of the game to more of a puzzle system. Where each level is a small challenge where the player will have to defeat a number of enemies or achieve another goal, all working towards a storyline.

So this month we made the world scrollable and increased the default size of the maps.

Fixed a bug in the pathfinding code. and also changed it so that you can move in all 8 directions instead of just 4. (Enemies also path find now)

Next month I am intending to:

  • Add Breakable containers (eg. Vase)

  • Add Wall Objects (purely for aesthetics)

  • Make a level reset if you lose



0 comments

Loading...

Next up

Chiaki Nanami!

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

a drawing I did because I was bored😪. But I love how it turned out.😊

Cash Banooca

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

I remade my main character, what do you think? :)

A merchant has set up shop in our dungeons. Because where else would you open a general store?

Sometimes it is like a walk in the park.