Game
A Week at Shady's Remastered
8 months ago

V0.2.0


Fixed a bug where animatronics could still move for part of a second while the night over animation played, and added a few rare screens.



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Still struggling on trying to think of a reason for players to look at the cameras. If you guys have any ideas, I'd be happy to hear them, plus you'll get your name in the credits.

Remnant Shady

Made a hallucination for the game. If you know what's going on here already, you're probably MatPat.

I'm going to make a few more scratch games before I move to professional game development and begin the main Recursive canon games.

Great game so far, man. I can't find a single bug, but night 7 is pretty brutal.

I got bored so I spent three hours condensing the Rellick Legacy into one drawing.

I think this is the perfect model for the game

Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.

MOVE OUT OF THE WAY

Here's the refined version that the actual game will use. I just updated the tech a little bit so it would work better, and because it's supposed to be almost a century later.