Fixed a bug where animatronics could still move for part of a second while the night over animation played, and added a few rare screens.
Next up
Every old 2D version of Shady
Jumpscare test
Cool concept art I made yesterday
I'm going to make a few more scratch games before I move to professional game development and begin the main Recursive canon games.
Since I haven't shown it enough with the banner, thumbnail, and media, here is the new logo. Fun fact, it's actually based off of the logo for Shady's from a few years ago.
This is what the inside of Rust may have looked like. I just thought seeing the inside would be pretty cool, and I don't know about you, but I'd say it turned out well.
Great game so far, man. I can't find a single bug, but night 7 is pretty brutal.
Experimenting with ambience. Tell me what you think.
Every (active) animatronic planned for the game
Teaser #3
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