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Game
A Week at Shady's 2 Remastered
5 months ago

MOVE OUT OF THE WAY




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Started working on the cameras, but I haven't actually added any yet.

Still struggling on trying to think of a reason for players to look at the cameras. If you guys have any ideas, I'd be happy to hear them, plus you'll get your name in the credits.

Here's the refined version that the actual game will use. I just updated the tech a little bit so it would work better, and because it's supposed to be almost a century later.

I haven't gotten much done yet, but I love what I currently have. Normally there are 3 stages before Sammy will jumpscare you, but there's a small chance he will before then, which is what happened in my first time playing.

Made a hallucination for the game. If you know what's going on here already, you're probably MatPat.

Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.

Remnant Shady

This a cool setup?

I think this is the perfect model for the game

Then & Now