Game
Conquered
8 years ago

v0.3.4 Development Update March 2, 1491


Additions

  • Varied range unit angle of attack.

Bugfixes

  • Units not getting assigned a wall to guard at night

  • Units twitching at the wall boundary.

  • Projectiles detected as an enemy.

  • Units prioritizing boars first. Now targets enemies based on team priority.

  • Projectiles changing rotation when colliding with the ground.

  • melee units not maintaining safe distance from enemies when attack is on cooldown.



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