-added toggleable minimap
-highlighted items are now brighter
-instead of having to hold down the mouse button to move Malachi, a single click will do the trick
-fixed bug where Malachi's walking animation would keep playing whilst being in melee combat
-fixed gamecrashing bug when cat could not find it's following target anymore
-fixed a bug where ranged enemy would stop attacking due to bad angle management
-added weapon sword
Next up
For #screenshotsaturday, here's a part of yesterday's playthrough of the Malachi demo. The full thing can be viewed here:
v0.65.0 Release notes
Work in progress to make Malachi's companion (the cat) a bit smarter. She'll try to avoid the heat of the battle now. Not perfect yet.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Been working a bit on the layout of a new area.
Have also done a lot on the audio side of things, but that'll be for a bigger showcase. (and also noticeable in the next updated version of the demo of Malachi) https://gamejolt.com/games/malachi/733320
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
v0.67.2 Release notes
v0.67.1 Release notes
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
In the next demo, explosive barrels will be included.
They do exactly what you'd think they do.
During dev, I recalled that gunpowder was invented in China.
Hence, I marked the explosive barrels, with what I hope is Mandarin for "Gunpowder".
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