Game
Malachi

4 years ago

v0.66.0 Release notes


-fixed an issue in the spawn system vs precise collision mask
-new crypt assets
-lava sound now correctly stops when leaving the area
-rearranged drawing of tilesets
-revised treestumps
-new asset dead tree
-added background music
-and the option to turn off the background music
-new asset explosive barrel
-improved cat ai, so she can now avoid conflicts
-new asset bookstand
-fixed a bug where the boss would duplicate or worse when going in an out of the area



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​Preview release v0.65.0

Work in progress to make Malachi's companion (the cat) a bit smarter. She'll try to avoid the heat of the battle now. Not perfect yet.

Been working a bit on the layout of a new area.

Have also done a lot on the audio side of things, but that'll be for a bigger showcase. (and also noticeable in the next updated version of the demo of Malachi) https://gamejolt.com/games/malachi/733320

My game in 50 seconds #indiedev #Gamedev #steam

For #screenshotsaturday, here's a part of yesterday's playthrough of the Malachi demo. The full thing can be viewed here:

https://www.youtube.com/watch?v=LNy8qQYqXLM&t=53s

Complete our quests celebrating Colossus: Eternal Blight!

Colossus is an atmospheric pixel action-adventure where you master precise combat, and explore a vast dark fantasy world.

Play the FREE #ColossusDemo and wishlist the game: https://bit.ly/ColossusEternalBlight

v0.67.1 Release notes

In the next demo, explosive barrels will be included.

They do exactly what you'd think they do.

During dev, I recalled that gunpowder was invented in China.

Hence, I marked the explosive barrels, with what I hope is Mandarin for "Gunpowder".

I've created a new form of parkour in Weefager! What do you think?

v0.64.0 Release notes