Hey!
Maybe you saw this coming with that earlier post, or maybe this is catching you off guard.
Regardless... I wanted to get something spooky out there for the occasion.
So...here you go!
DISCLAIMER:
In order to avoid getting stuck out of bounds or in a wall, I strongly recommend leaving the backstage area before updating.
Also, expect jumpscares.
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New content:
-The main story beats of "Minigame Mania" (OG "Update 2") have been added in! Complete the normal/hard mode ending and enter the workshop to get started!
(The four minigames of the original will not be added in until V1.2., so you'll be stuck with something a little more straight forward in the mean time.)
-The Halloween Backstage now has it's intended layout!
-The Geist Lair has been uncovered...
-The final members of the original game are finally here:
Jack-O-Chica, Animdude, Mr. Chipper, Coffee and Purpleguy!
-Omitted for far too long, it's time to bring in the missing piece...
Nightmare Mangle!
-The last classic skills are here:
Buzzsaw, Hocus Pocus, Mega Virus and Neon Wall 2!
-Two new skills are now within reach:
Toxic Song and Prize Ball 3*!
*Will be updated later with even more skills
-Lolbit is serving up a set of Popcorn Bucket Bytes in the Backstage!
-The last OG enemies are here:
Neon, Jangle and P Goon!
-The final boss of the Geist Lair has taken their place!
-Seems the opposition has learned a few new tricks:
Bite 2 and Mega Bite can now be used against you, as both regular attacks, and as a Copycat Mimic!
-An new primary purpose has been given to the discs. Find all four to get alternate battle music!
-To coincide with their addition, Jack-O-Chica and Animdude bring their own breed of terror to the OCN minigame!
-For those who frequently replay (or playtest, or possibly even speedrun) the game, a new skip has been added to Fredbear's dialogue! Just hold down the "R" Key to bring up the done button.
Fixes:
Battle:
-Additional nerfs given to D1SPL4C3D so that they are in the same tier as Fazbear Hills enemies
-Rebalanced difficulty of all pre-existing enemies to account for new/upcoming additions to their roster
-Fixed an issue where certain enemy projectiles (such as Balloons or Alarm) would not destroy themselves when they reached their intended target
-Nerfed Bubble Breath duration
(From "29 + Lvl" down to "29 + (0.1 * Lvl)" )
-Updated the following Challengers:
NM Freddy, NM Bonnie, NM Chica, NM Foxy (replaced Bite with Bite 2)
NM Fredbear, Nightmare, Fredbear (replaced Toxic Bite with Mega Bite)
-Changed how names of enemies, challengers and bosses are displayed
-Fixed name issues related to the enemy variants of Endo Army, Bite 2 and Springlocks
Overworld:
-Certain hidden routes will now require more collision time with the player to break
Misc:
-Fixed a massive issue where the in game clock was not saving the time properly, and was instead overwriting it
-Adjusted Loading screen to include the full roster
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OCN Fixes:
QoL
-Difficulty values of all characters are now displayed no matter which mode you are in
-Characters displayed will now make it more apparent when they are deactivated
-The Mouse Operated Controls are now a separate toggleable feature
-Practice Mode will now keep track of your current settings in a session
Nerfs
-All challenges will have pre-determined values
-Pre-set challenges will now be limited to 11 active characters:
7 from the MM/Update 2 cast, and 4 from the rest of the available roster
-Added extra delays to the initial character activation when they are not the target challenger
(Does not apply to either Golden Freddy and Possy due to their specific activation methods.)
-Challengers that have tougher mechanics will require less successful counters to take down
(Such as Jack-O-Bonnie or Mr. Chipper.)
-R.A.S.C. is now limited to 4 directions of movement
-Flash Beacon can no longer be used when Mr. Chipper disables the cameras
-Successfully countering Nightmare BB in his final attack phase will now only take off 40% of the healthbar
-Golden Freddy and Withered Golden Freddy now have an additional delay applied to them whenever they are successfully countered
Buffs
-Decreased time it takes for Nightmarionne's tentacles (and Nightmarionne himself) to appear
-When Nightmarionne is the target challenger, he has a higher chance to have more tentacles active at the start of the night
-Nightmarionne will now actively move to whichever side the player is looking at
-R.A.S.C. now moves faster
-Changed mechanics of the Reset Ventilation. Instead of causing the screen to blackout when not reset (which wasn't working as far as I am aware), it will now instead increase the temperature of the Office the longer it remains disabled. This effect stacks with the appearance of Jack-O-Bonnie, Jack-O-Chica and/or the lighting of the Jack-O-Lanterns.
Both Buffs and Nerfs (depends on how you view Possy)
-Possy now functions almost similarly to his burnt FNaP appearance. After 8 seconds, he will complete his scan of the office. If the light is not being shined on him after this time, he will leave the area until the next time the cams are put down. If the cams are put down within that timeframe, his scan timer will reset to 0.
-Possy will now make noise when appearing, leaving, or changing sides
Misc
-Fixed bug where Bonnie and Chica could jumpscare the player when the door was down
-Fixed issues with characters and the EMC vent door not displaying properly when camera static appears
-Fixed issues where Cam 4 did not recognize the disabling by Chipper
-Added a special failsafe in case anyone tries to "challenge" Nightmare Mangle directly
-Fixed an issue where the Flash Beacon could be used before it had time to rest the room to darkness
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Knowing my luck, some unseen issue will rear up now and I'll have to rush out a patch. Guess I'll wait and see how it plays out.
Other than that, I'll probably start winding down development on XL for the year and focus on other important projects I've been putting off.
'Till next time!
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