Game
FNATI, But Dumb!
2 years ago

v1.2.3 Release:

Guys you are not ready for this (if you are not ready, don't open the article)


The Camera Static has been changed:

  • Camera static now lasts 0.1s when switching cameras.

  • Camera static now lasts 0.2s when a character moves.

Disembodied Changes:

  • Aggressive and Silent Mode buffs have been swapped (Disembodied will still leave instantly after shutting off the 2nd camera while playing on Aggressive and Silent mode).

  • Can no longer spawn while you are standing still.

Oswald:

  • Aggressive buff nerfed by 20%.

Mascot Photo-Negative Mickey :

  • Mascot Photo-Negative Mickey's mouse flick progress decreases 2.5x slower when not flicking your mouse.


Thanks to @SpawnRusher for suggesting these changes, I like it. Anyway, sorry to keep making gameplay changes, but I hope this is the final one, now I can say this project is already finished and now you should follow The Springlock: Aftermath because it's the next peak.

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This may be obvious, but if not, a good way to create AI for your FNaF-like characters is to create different behaviour scripts and combine them to make a complete, functional character. Think modular.

My huge congratulations to tizio for being the first to beat the insane Silent Suicide Mouse! This is an important achievement, so go watch his video!

https://youtu.be/OPi_DC5R2S0?si=M5yN7lWqEi8m2asm

I'm free!

v1.6.0 Release:

The Sticker Pack has been updated!

Oblitus Casa, But Cringe!

Hey GameJolters

Over the past few days and weeks, I've published two web projects for my learning purposes. You can find them on my GitHub profile!

https://github.com/zcesarrr

v1.3.0 Release:

This is likely to be the last update for the game, if there are no fatal bugs to be found.

I only do this when I'm working alone, I promise

His name is Tom