TL;DR The game looks a lot nicer now.
Since I’m too lazy to type in paragraphs right now, I’ll just list the changes through bullet points
Menu Screen has been updated to a less “generic” looking UI
Solved Issues found in 1.5.0
Solved Issue discovered only recently
Hyper Skills now allow you to choose a target. Instead of hitting 3 random enemies, they will hit 1 enemy of your choice, then 2 random enemies.
Skills up to Level 31 have been finalized. That DOESN’T mean you should start grinding though. (Damage values may still change in the future.)
Chapter 4 will give Gold Third some screen time, which means I’ll need to make them actually useable in battle! I’m currently focused on giving them unique skills and playstyles. No progress has been made involving new maps, enemies or dialogue.
Also, if anyone knows of a good font that I can replace this default one with, that would be great! As much as possible, I would like it to have the same “fatness” so that dialogue and descriptions don’t start looking awkward or misaligned.
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