Game
Exadimension Neptunia
8 years ago

v1.6.0 Release - ALL the Improvements! (and also Chapter 4)


Took me long enough. To be honest, I thought I’d be finished with the entire game by now, but college life is full of surprises.

As I said before, a complete restart is required, but don’t worry. I made sure doing so is worth your time. Those starting areas were filled with many unwelcoming things like high encounter rates, and flat backgrounds. Thanks to some changes, that’s no longer the case.

Speaking of changes, I actually bothered to keep a list for once. Here’s pretty much everything new/different in this version

Gameplay Changes

  • Chapter 4 - first dungeon playable

  • NPCs now appear in nations - Some are helpful, some just add flavor. The world isn’t populated by just guards now. XD

  • New Feature - Enemy Types and Drops

  • Planeptune is now a proper area

  • Certain skills have been changed

  • Chapter 2 Midboss tweaked

  • Chapter 3 Endboss tweaked

Aesthetical Changes

  • Changes to the appearance of the Title, Menu, and Battle screens

  • Battle Statistics, Parameter Graph and Character Info added to Profile Menu

  • Minor Dialogue Changes (Added to further elaborate on points that either make sense only to me, or lack sufficient explanation. Story has not been changed.)

  • Custom weapon textures for the CPUs

  • New/Edited animations for some skills

  • Name change in some dungeons

  • Almost all areas now have music from the Neptunia games

As usual, tell me if you find anything game-breaking, and don’t be afraid to ask if you feel something isn’t how it should be.

My goal is to be done with the game by May of this year, 1 year since I first started working on Exadimension Neptunia. But considering how things have turned out so far, that’s not likely going to happen.



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