Next up
Showing off some gameplay. The game is in a pretty early stage but the core mechanics are there, most notably the fancy-shmancy dagger teleportation stuff. i still need to make a GUI, and some enemies could use some balancing + better spritework, i think.
playing around with a level 200 boss ufo in Moonheist. i dont think its realistically possible to even reach this level, but i wanted to see what might happen had you gotten that far anyway.
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Chiaki Nanami!
Fan art for Foolish I'm feeling kinda better so I drew this
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Demonstration of the spells and their effects :)!
Why walk when you can jump?
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
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