Game
Outertale (Project Spacetime)
1 year ago

v5.02 has been uploaded (once again) and is ready for download! The changelog is available in the article below. A spoiler tag protects spoiler changes.


> Yet again, further effort has been made to prevent white screens. They may be inevitable on some devices, but hopefully it's good enough now that it won't be as big of a problem as it was before. No promises, though...

> All usages of "farther" in dialogue were replaced with "further" to maintain consistent spelling.

> The backslash key can now be used in addition to F12 to open the DevTools menu in debug mode.

> Medi0creking is now in the in-game credits!

--SPOILER CHANGES--

> A save point has been added to the Mettaton fountain room. Yippee!

> Canis Maximus (Annoying Dog)'s "sad" sprite was changed to have the eyes closed on both animation frames.

> One of Burgie's facial expressions had a missing pixel, this has been fixed.

> Saying no to Asgore when he asks you to enter the archive, then immediately saying yes without backtracking to Alphys no longer causes an issue after arriving in the bastion box room.

> The line Undyne uses in the bully route when you attack her lost soul form now makes sense for the story variants after both saving and leaving monster kid earlier on.

> Mentions of "orange crush soda" have been changed to "orange soda," though the line about "crushingly orange soda" has been kept, as well as crushing the soda to boost ATTACK.

> A grammar error during one of Twinkly's post-neutral mini-monologues has been fixed.

> Both the Mettaton SIGMA and Alphys fights have been updated to include a hint towards checking their respective ACT menus.

> If you kill monsters in Starton, then kill monsters in the Foundry, Alphys's OuterNet private messages to Sans regarding the evacuation of the Foundry now have a variant in case of a low encounter kill count there.

> Chara's sprite on the new homeworld in the lv0 route now uses the appearance they have in the Twinkly fight intro sequence.

> A memory leak caused by animated stars in the overworld's background have been fixed.

> The Epiphany can now be taken during the lv0 epilogue as well as the bully route epilogue. Still won't be useful there, though.

> Whizkarat's speech bubble now appears in the correct location in battle.

> Whizkarat's flavor text after they turn into a mouse now appears as it should.

> The REGEN status effect should now only apply when the SOUL is visible and inside the battle box.

> A few more spelling mistakes, typos, and line break issues were fixed across the game.

> The Filament and Sliders re-usable items should now be translatable with the language system.

> In the Last Corridor, Sans now mentions having a talk with Asgore in the lv20 route.

> The on-screen centered text seen throughout the Twinkly fight is now formatted through the language formatter to ease translation.

> A few mistaken references to "Moldbygg" in ACT text have been replaced with "Gelata."

> The interaction for Toriel's diary will no longer mention her name if she is dead, no matter the circumstances.

> Whizkarat's check text after they turn into a mouse now refers to them as a mouse.

> Flirting with or insulting Papyrus after he's already reacted to everything will no longer repeat similar text twice.

> Changed more instances of Frisk's action text using past tence rather than present tense.

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just kidding heres the real 2000 follower special

(he made it even better)

Due to Gamejolt sucking really bad, I can't finish the upload of 5.04. I tried yesterday and today, and it still broken. This update fixes that new chaotic route bug introduced in 5.03.

If you want this update, go here:

https://spacey-432.itch.io/outertale

Thanks!

This character is called e^deki

They are a raccoon who doesn't strongly feel emotions.

They'll appear later in area 1!

Front and back sprite by @Joe98912 , side sprites by me. Animated by me.

(Side sprite might get ears re-worked soon)

literally 1984

Here at redleaf industries, we have expert planning capabilities :3

20/37 redleaf rooms decorated, dialogue and story improvements for the 2nd demo, and a simple change that I think gives the game a lot more FEELING

introducing COLORS! (each area will have a different main color, and variants for specific rooms if needed)

the first redleaf forest tree is completed! Credits to @hiya_its_emily for spriting this. Its hard to express how cool this looks!

MORE dialogue sprites, this time for a previously mentioned goober. I still won't spoil anything, but they're used as Petrichor's app icon for a very good reason. This character now has the most dialogue sprites of any in the game! (26 total)

can you believe it guys

@JustAnimates1210 of the OUTERTALE modding project made a google form for hiring team members!

If modding the game sounds interesting to you, then apply with the form below!

https://docs.google.com/forms/d/e/1FAIpQLSdSbMsCHi030re893ggcPB9…

If you have any more questions, ask them in the comments.