Next up
Currently working on the 4th level and boss, I am fully back on the project. I did a LOT of adjustments since the demo such as making boss 1 less of a push over and some spammy early levels are fixed and bosses stand on top of the projectiles.
The last normal boss has been made and the last few floors and final boss is now in development.
If this looks weird and confusing...I tried to make a dark path if you activate a boss battle and win and...It failed...I ran test and it failed....
So here's the content I made so many can see and not be deemed trash and thrown away
I just realized I still had the game set to Early access, I set it to complete and stable...My bad, Thank you again for playing and stuff.
I changed the background to fit with the tree theme.
Now this feels more fitting.
New boss data as a sprite sheet, I am uploading the game play.
Unlike Pixel studio and Krita, I made this in Iblis Paint X and had to do some scaling.
So far so good, Floors will be things like "Destory all mobs to move on" or something with spikes,
Update on my shump data.
I added another player to the data.
This is Inver the Inverted spirit and her gameplay is pretty much a turrent style where when you attack the orb will start to shoot and you can still move Inver and the orb moves to her.
The game is back on! I not only got back to work but I went and added an ex boss that is optional that activates a dark knight ending and instead of ending the game I allow the game to keep going with effects for doing that path.
This won't take as long but the tower mode is done! The early version is about to be removed and the new build is on its way.
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